This will be one of my raving moments.
One thing that's been pissing me off quite a while is the usage of authenticators. You all know them those small key chain things that prints a pin code or something like it, to verify you're the owner of the account being used.
I utterly hate that concept and here's why:
Being an old school gamer the nature of ownership with the games I acquire is based on the old thinking that I buy a game, and thereby hold that media or a copy of it to use for my whims and pleasure.
This means I don't believe I be limited by draconian settings like having to authenticate my copy versus a server somewhere to play an offline single player game.
playing an old game should be limited to simple fetching a machine with the needed operating system,and hardware and launch it on that.
I love when the games are able to run in more modern systems, but don't expect Command & Conquer 2, which was made for windows 95 to run in windows 7 64 bit, but it should be able to run a windows 95 computer. Always!
Over the ages various concepts have sprung to stem the time of pirated software in a cold war so to speak, where some producers are more or less keen on having you authenticate yourself versus one of their server.
What I hate is that I have no guarantee that server will remain online. So getting an old game like Neverwinter Night I have a problem on the multi player front as there might be multiple servers, but they need to be verified via a Bioware server that has been taken offline a decade ago. Technically I think it's a gamespy server, ad there's fixes for it.
Recently I've unpacked Star Craft. Including Broodwar. A game from 97, and it runs decently with the 1.16 patch from Blizzard. The reason I pulled this out was on a notation from my kid which loves Pylons and consistently needs to build additional pylons. He's 8 now not speaking English, but he's currently going for it.
This made me look into Star Craft 2 again, which is one of the games i have on hold, and the reason for this is that you needed the authenticator to play the game. This they didn't quite tell you and most people I know found out after getting the game that they needed this thing.
Sure they all got one, they are next to free, and they already payed the 20€ for the game. So it was just a minor added cost. But that didn't cut it, then you needed to register with Blizzards gameclient thing called Origin, which I think also was the thing that made me back away from Star Wars Knights of The Old Republic.
At that time I just gotten hold of Dawn of Wars in physical copy, and having quite a problem activating it via not just steam but also Microsoft Live Gaming system.
You see it adds up, slowly they are restricting you further and further, I've noticed sms messages with login codes for games. Come on, why should the gaming company have any contact with my phone number and where would you draw the line.
Back to Blizzard and Star Craft 2, it took me 3 hours searching their support site to find any indication whether this authenticator was still a requirement for playing the games, and it seems this is no longer the case.
In the case where I would feel a need for added security with my accounts, of course they are wonderful options. But it is addons, and not part of the minimum requirements.
These producers seem to fail their community communications, which is why I rarely deal with them.
As an opposed option I often recommend www.gog.com which are very bad for you wallet, but all their content is under the concept of: You buy this, you play it to your hearts content, we'll even help you. And if we should ever go bankrupt, download a copy you can use for ever.
Last thing I got in there was the Total Annihilation packages (of which I have 20 legal copies on disk)
Monday, August 25, 2014
Blizzards Authenticator
Labels:
old school,
Star Craft
Location:
Randers, Danmark
Monday, June 9, 2014
The end....
That's it. I've been sick and bored with Eve for a long time. It became too elitist. It's the things I liked about the game in the first place that is now turning me away from it.
Back in the days shortly after Beta the game was quite open, and the decree that CCP would never interfere with the ingame stuff, and let that be handled via the playerbase was a dream to my ears.
What I failed to predict well, was that the nature of people in general would come to unfold.
For some reason I tend to insist that given time a sufficient intelligent population would find some sort of balance where there's room for everyone and the main objective is to create or construct.
This is not the case.... For the past couple of years I've seen the Goons rise to power, and from what I know they are still the people love to be and love to hate. They are essentially the griefers, well the organized griefers. Not saying that any and all grunts are scheming bastards, rather they wish to the the scheming bastards that prey on the weak for the lolz. It's a lifestyle, and I've noticed it being more and more common in society. In general people what to the the all powerful tyrant, with emphasis on tyrant.
Eve have slowly turned into a pretty rough emulation of reality, where the powerful gets their way, not because they are right. But because they are powerful.
Granted CCP has had their shares of megalomaniac moments, and their rep has been forever more stained. I still recall the T20 episode, and things haven't changed much to be honest.
Over the decade I've played, I've combined amassed some 250-300M skillpoints on 3 characters, with 2 of them being in the high profile class but there's no point in playing them. Everything has already been done and nothing will really change until the eve population implodes on it self.
I've tried many a times to drag people into playing. My first struggle have been for people to understand there's no mercy and it's a dark place. 2nd. Have always been the fact that it is not an easy game, it takes time and skill to play. 3rd. Lately I've tried to convince people that there's still a world. No more. I'm quiting.
I'm not even rage quitting, and I have a sense that I'll return one day. But honestly I don't think so.
Good bye Eve, you have been a wonderful companion
Back in the days shortly after Beta the game was quite open, and the decree that CCP would never interfere with the ingame stuff, and let that be handled via the playerbase was a dream to my ears.
What I failed to predict well, was that the nature of people in general would come to unfold.
For some reason I tend to insist that given time a sufficient intelligent population would find some sort of balance where there's room for everyone and the main objective is to create or construct.
This is not the case.... For the past couple of years I've seen the Goons rise to power, and from what I know they are still the people love to be and love to hate. They are essentially the griefers, well the organized griefers. Not saying that any and all grunts are scheming bastards, rather they wish to the the scheming bastards that prey on the weak for the lolz. It's a lifestyle, and I've noticed it being more and more common in society. In general people what to the the all powerful tyrant, with emphasis on tyrant.
Eve have slowly turned into a pretty rough emulation of reality, where the powerful gets their way, not because they are right. But because they are powerful.
Granted CCP has had their shares of megalomaniac moments, and their rep has been forever more stained. I still recall the T20 episode, and things haven't changed much to be honest.
Over the decade I've played, I've combined amassed some 250-300M skillpoints on 3 characters, with 2 of them being in the high profile class but there's no point in playing them. Everything has already been done and nothing will really change until the eve population implodes on it self.
I've tried many a times to drag people into playing. My first struggle have been for people to understand there's no mercy and it's a dark place. 2nd. Have always been the fact that it is not an easy game, it takes time and skill to play. 3rd. Lately I've tried to convince people that there's still a world. No more. I'm quiting.
I'm not even rage quitting, and I have a sense that I'll return one day. But honestly I don't think so.
Good bye Eve, you have been a wonderful companion
Monday, June 2, 2014
Aaaaand let's tear it down and rebuild somewhere else.
So I've kinda nailed this PI stuff now.
I know I promised pictures, they aren't coming.
The big problems in this would be the need for enough Lava/plasma planets to extract enough Chiral structures and Plasmoids from.
With my current design you have 2 extractors with 4 heads each doing a minimum of 18k pr hour. That is routed to a warehouse, that stores the P0 while 2x3 factories are converting them to P1 and sending it to a Launchpad. The factories I place in a spider formation with closest range to warehouse possible, and a single link to the Launchpad (The extractors link to the warehouse, again as short as possible).
From the launchpad the P1's are processed by 3 advanced factories building transmittes, routing that back to the launch pad. and that yields 15 transmitters pr. hour provided the extractors are pulling at least 18k pr hour.
The setup can run for roughly 3 days before you need to purge the launchpad.
The other set can be put a on barren/gas/storm, same setup, but building watercooled CPU's.
The transmitters are picked up and shipped to a processing planet Currently I have a 12 factories setup churning out 36 Guidance systems pr hour, provided it's kept feed with transmitters and CPU's, Having a launchpad for CPU's and one for transmitters eliminated the need to planetside transports and one launchpad can store good for 2 days of running. The guidance systems are routed to a 3rd launchpad to extraction.
This setup takes roughly 15M to setup pr planet and with it running a week or so it's just flipping the bottom line into green now.
But alas, C4 is a bit too heavy for me and another option have opened for me: C3 and I'm going there to settle in calmer waters. That means every needs to be shut down and rebuild, and the planet selection pose a challenge as I lack sufficient planets.
A more dynamic and effective solution seems to be my choice with planets focusing on a single extractor and P1 material, and rely on secondary input.
in terms of yield I seem able to build 4 Advanced factories on each planet (with 8 basic factories) but rely heavily on transporting and distributing the P1 materials for P2 processing, or maybe I should consider having P2 processing planets and increase the P1 production pr planet. I'll have a look at it slowly during this week after I've entered and settled with the C3. The baseline from here is 6 planets X 15 P2 X 0.5 X 24 hours X 3 Characters X 0.1 = 3.240 Cycles = building 3 systems = 9.720 Guidance systems produced pr day. (which is a bit insane and over the top)......
3240 spread over the 24 hour day = 135 Factories which is a bit excessive, as I've only had 12 on a planet thus far. Seems I'm up for a lot more balancing acts.
I know I promised pictures, they aren't coming.
The big problems in this would be the need for enough Lava/plasma planets to extract enough Chiral structures and Plasmoids from.
With my current design you have 2 extractors with 4 heads each doing a minimum of 18k pr hour. That is routed to a warehouse, that stores the P0 while 2x3 factories are converting them to P1 and sending it to a Launchpad. The factories I place in a spider formation with closest range to warehouse possible, and a single link to the Launchpad (The extractors link to the warehouse, again as short as possible).
From the launchpad the P1's are processed by 3 advanced factories building transmittes, routing that back to the launch pad. and that yields 15 transmitters pr. hour provided the extractors are pulling at least 18k pr hour.
The setup can run for roughly 3 days before you need to purge the launchpad.
The other set can be put a on barren/gas/storm, same setup, but building watercooled CPU's.
The transmitters are picked up and shipped to a processing planet Currently I have a 12 factories setup churning out 36 Guidance systems pr hour, provided it's kept feed with transmitters and CPU's, Having a launchpad for CPU's and one for transmitters eliminated the need to planetside transports and one launchpad can store good for 2 days of running. The guidance systems are routed to a 3rd launchpad to extraction.
This setup takes roughly 15M to setup pr planet and with it running a week or so it's just flipping the bottom line into green now.
But alas, C4 is a bit too heavy for me and another option have opened for me: C3 and I'm going there to settle in calmer waters. That means every needs to be shut down and rebuild, and the planet selection pose a challenge as I lack sufficient planets.
A more dynamic and effective solution seems to be my choice with planets focusing on a single extractor and P1 material, and rely on secondary input.
in terms of yield I seem able to build 4 Advanced factories on each planet (with 8 basic factories) but rely heavily on transporting and distributing the P1 materials for P2 processing, or maybe I should consider having P2 processing planets and increase the P1 production pr planet. I'll have a look at it slowly during this week after I've entered and settled with the C3. The baseline from here is 6 planets X 15 P2 X 0.5 X 24 hours X 3 Characters X 0.1 = 3.240 Cycles = building 3 systems = 9.720 Guidance systems produced pr day. (which is a bit insane and over the top)......
3240 spread over the 24 hour day = 135 Factories which is a bit excessive, as I've only had 12 on a planet thus far. Seems I'm up for a lot more balancing acts.
Sunday, June 1, 2014
Welcome to the Dark side
Yep, I finally succumbed to Star Wars, The old republic.
I've been playing for some 14 days now and my hand is just about ruined. Those who know my gaming life would know that 14 days is about the time I can play any wasd game, before my hand slowly turns into rubble. Something about the nerves, and the way I'm using my fingers, there's no real work around, there's aidtools and bandages, but no fix. I simply will never play a piano for that long.
Now Star Wars, TOR (as it's called)... But why? You hate warcraft style games.... Yep, that's correct.
i passionately hate WC and loads of other games of that type, but I love the SW stories, the Jedi concept the world in where it takes place. Sure it's a bit small, and the stories aren't quite alligned with the movies and other stuff in the universe. And then again it is.
Recently I've picked up on Clone wars, and I'm slowly grinding it to an end with the 6th. sesseaon. And my love for that world has only been rekindled.
I did notice it's launch by EA, and first thing was intrest, and much to my satisfation the game ended on the market exactly as i predicted. Another WC clone with the attached scamming and stuff attached needing to get that Secure key and join the wars against Steam (game only available via Origin). The same problem I had with Star Craft 2. In the mean while the game has been handed back to Bioware and turned into F2P /P2W in a way that the game is playable, but alot of things have been barred when you're not a subscriber or paying for the game.
That's quite fine really, considering how many games that are currently subscribtion only, monthly payments here or your game will forfeit.. SW has taken the approach of, play the game for free, play it more and better for cash. And I like that. It doesn't put holes in my wallet, I can store the game for quite a while without playing come back and pick up without loss. It's low budget = less focus on pretties, more on player content.
This is a game where PvP is meaningless. If you lose -> P2W.
The game have decent PvE, it's there you can get more by paying, but the baseline is there.
Which leaves RP'ing to be the main attractor.
As it's mainly RP, most griefers don't stick around as there's no point. Intelligence/maturity is a bit higher and it's freaking Star Wars MMO.
I've played KOTOR a few times, and would do so many times more (at some point I'll get KOTOR2), and I never get tired of that story and playstile. Here's it's open ended. It's Roleplaying. The game mechanics kinda blows down quickly and it not something to praise (you can even pay to unlock GUI features like multiple taskbars).
This is my temptation, and I won't resist. Stay tuned for more, and I migth be getting this to youtube, if bandicam approves.
I've been playing for some 14 days now and my hand is just about ruined. Those who know my gaming life would know that 14 days is about the time I can play any wasd game, before my hand slowly turns into rubble. Something about the nerves, and the way I'm using my fingers, there's no real work around, there's aidtools and bandages, but no fix. I simply will never play a piano for that long.
Now Star Wars, TOR (as it's called)... But why? You hate warcraft style games.... Yep, that's correct.
i passionately hate WC and loads of other games of that type, but I love the SW stories, the Jedi concept the world in where it takes place. Sure it's a bit small, and the stories aren't quite alligned with the movies and other stuff in the universe. And then again it is.
Recently I've picked up on Clone wars, and I'm slowly grinding it to an end with the 6th. sesseaon. And my love for that world has only been rekindled.
I did notice it's launch by EA, and first thing was intrest, and much to my satisfation the game ended on the market exactly as i predicted. Another WC clone with the attached scamming and stuff attached needing to get that Secure key and join the wars against Steam (game only available via Origin). The same problem I had with Star Craft 2. In the mean while the game has been handed back to Bioware and turned into F2P /P2W in a way that the game is playable, but alot of things have been barred when you're not a subscriber or paying for the game.
That's quite fine really, considering how many games that are currently subscribtion only, monthly payments here or your game will forfeit.. SW has taken the approach of, play the game for free, play it more and better for cash. And I like that. It doesn't put holes in my wallet, I can store the game for quite a while without playing come back and pick up without loss. It's low budget = less focus on pretties, more on player content.
This is a game where PvP is meaningless. If you lose -> P2W.
The game have decent PvE, it's there you can get more by paying, but the baseline is there.
Which leaves RP'ing to be the main attractor.
As it's mainly RP, most griefers don't stick around as there's no point. Intelligence/maturity is a bit higher and it's freaking Star Wars MMO.
I've played KOTOR a few times, and would do so many times more (at some point I'll get KOTOR2), and I never get tired of that story and playstile. Here's it's open ended. It's Roleplaying. The game mechanics kinda blows down quickly and it not something to praise (you can even pay to unlock GUI features like multiple taskbars).
This is my temptation, and I won't resist. Stay tuned for more, and I migth be getting this to youtube, if bandicam approves.
Kom nu igang!
Jeps, jeg har IKKE lavet noget.
Ja nu endte hele ugen med at gå med at lave ingenting i minecraft, jeg er tydeligvis kørt op i det hjørne hvor jeg skal mine en milliard chunks for at samle de ressourcer sammen jeg skal bruge til at komme videre.
Den direkte effekt er at jeg faktisk har youtubet idag og springer en uge over. Rimelig nederen, men det er også utroligt så meget guld jeg skal bruge, plus jeg har haft andre ting i hovedet. Tror jeg skal nedsætte et antal time jeg vil minecrafte om ugen, også må jeg bare nå mine projekter på den tid. Kunne være meget spændende.
Hvad tror du vil være passende antal timer til at have noget klar til Youtube 1 gang om ugen?
Ja nu endte hele ugen med at gå med at lave ingenting i minecraft, jeg er tydeligvis kørt op i det hjørne hvor jeg skal mine en milliard chunks for at samle de ressourcer sammen jeg skal bruge til at komme videre.
Den direkte effekt er at jeg faktisk har youtubet idag og springer en uge over. Rimelig nederen, men det er også utroligt så meget guld jeg skal bruge, plus jeg har haft andre ting i hovedet. Tror jeg skal nedsætte et antal time jeg vil minecrafte om ugen, også må jeg bare nå mine projekter på den tid. Kunne være meget spændende.
Hvad tror du vil være passende antal timer til at have noget klar til Youtube 1 gang om ugen?
Monday, May 5, 2014
Back to Tekkit
Så fik jeg nok.
Nu har jeg syltet min FTB server i rimelig lang tid, faktisk siden jeg fik lagt essentials på, hvilket bare ikke holder. Jeg har heller ikke været konsekvent med youtube videoer og jeg forventer ingen af dem som rent faktisk fulgte med ser dem mere.
What to do?
Jo serveren er jo betalt, det samme med domænet og jeg vil jo egentlig gerne spille et eller andet. Problemet med FTB er at det er skidehamrende tungt. Så jeg vendte ret hurtigt tilbage til Tekkit. Og nu sidder der en lille Minecraft über geek og tænker, jamen det der er jo ikke tekkit, det er tekkit space, men nej!
Okay, der gik lige lidt raseri i den. Og lidt springen, back on track:
Tekkit passer mig fint, det har en del fine mods og der er nok indhold til jeg kan rode med mine udfordring om at stable noget fornuftigt maskineri på benene, plus der er Galaxycraft eller hvad det nu hedder. Og helt ærligt er jeg nogensinde kommet videre end et Quarry, nej. Jeg nipper hele tiden til at nu skal jeg have gang i Applied energitics, men kommer aldrig dertil fordi der sker et eller andet der sidetracker mig.
Men, med erkendelsen af at ingen gad at spille FTB serveren begyndte jeg at kigge mig omkring efter et nyt sted, og helst med Tekkit 1.2.8e som er nyeste i skrivende stund. Efter lidt søgen finder jeg et par stykker, og den første havnede jeg i en corrupt chunk og kan ikke længere logge ind, den anden faldt jeg hurtigt til på, men var allerede træt af ikke at have Biomes of Plenty, og tænkte come on det kan gøres bedre.
Så in på minecraftforum.dk og spørge om nogen gad give en hånd med på en frisk server, og jeg fandt et par stykker og de er nu ansvarlige for den i bund og grund. Nu startede den op her i fredags og ingen fandt rigtigt ud af det før søndag. Ham der fixer mit essentials og går backstage startede op på det søndag og han fik først noget groupmanager info om eftermiddagen, men jeg kan se der er sket noget. Og den ruller.
Stedet er frit, og jeg har egentlig kun 2 bud til folk, som lader til at blive modtaget godt:
Efterlad dig minimalt World footprint. Og opfør dig ordentlig.
Med Tekkit (og jeg går lige i detaljer med hvad Tekkit rent faktisk er senere) går det mere på at man solospiller. Pakken er mest tænkt som en singleplayer ting og passer sig bedst til dette, hvilket sikkert er grunden til de er svære at finde.
Modpacken er stykket sammen så man har en tendens til at rode rundt i sit eget område som man hærger totalt, hvilket er den primære grund til minimal footprint. Jeg har mange gange set at folk starter op på en ny server, Slagter alt levende i 5 chunks rundt om spawn, flår et hus på benene og stripminer skidtet. Godt for dem, rimelig skod for den næste gruppe som så skal længere ud for at finde ting og dyr. Jeg plejer at sige, hvis der står 3 grise, jamen så nak og æd da den ene, hvis der kun er 2, så lad være. (Der skal 2 dyr til at spawne et nyt.) Jeg har hørt at der er lidt random luck med i spawningen, men reglen er faktisk gammel og holder meget godt, f.eks. hvis du fjerner hele skoven uden at plante en ny. Jamen så er der bare ikke mere skov.
Tekkit?
Jo, nu har jeg rodet lidt rundt efter en tekkit server længe og det er blevet mig meget kendt at når folk siger Tekkit henviser de til Tekkit Lite eller Tekkit Classic, som jo er henholdsvis minecraft 1.5 eller 1.4 og jeg bliver lige tosset hver gang fordi vi altså er rykket frem til 1.6 i stabilt build, faktisk har jeg set bukkit 1.7 også er der langt ned til 1.4.....
Jamen du snakker jo om Tekkit Space.... NEJ, det er netop det jeg ikke gør. Første gang jeg fik den smidt i hovedet var faktisk af min host som åbenbart ikke tog ved lære. Der er ikke nogen modpack ved navn Tekkit Space på Technic, den hedder faktisk bare Tekkit og det er deres primære produkt så shut it, and get it right.
Grunden til det pisser mig af i denne grad er fordi når vi roder rundt i dette miljø så skal der ikke meget til at man lige pludseligt har fat i noget helt andet end det man bad om, og i det her tilfælde er folk generalt ikke inline med udviklerne, hvilket bare tikker og beder til at nogen laver Fuck up senere.
Det var en endefuld tekst om et reboot, og jeg har ikke lavet video endnu. Men lidt medie stads kan vi da godt hive frem, så vil jeg prøve at filme på søndag tror jeg.
Home sweet home, der er en stor farm, som laver hvede p.t. med en steam dynamo, LeadStorage strøm dims, en Pulverizer og Furnace. I skuret er min seng, nogle sten ovne, nogle chests med alt mit crap, og dirt cirklen er starten på mit hus, hvor jeg har en kælder til seng og Applied Energistics tror jeg. Tror jeg vil bygge hus af sand...
Nu har jeg syltet min FTB server i rimelig lang tid, faktisk siden jeg fik lagt essentials på, hvilket bare ikke holder. Jeg har heller ikke været konsekvent med youtube videoer og jeg forventer ingen af dem som rent faktisk fulgte med ser dem mere.
What to do?
Jo serveren er jo betalt, det samme med domænet og jeg vil jo egentlig gerne spille et eller andet. Problemet med FTB er at det er skidehamrende tungt. Så jeg vendte ret hurtigt tilbage til Tekkit. Og nu sidder der en lille Minecraft über geek og tænker, jamen det der er jo ikke tekkit, det er tekkit space, men nej!
Okay, der gik lige lidt raseri i den. Og lidt springen, back on track:
Tekkit passer mig fint, det har en del fine mods og der er nok indhold til jeg kan rode med mine udfordring om at stable noget fornuftigt maskineri på benene, plus der er Galaxycraft eller hvad det nu hedder. Og helt ærligt er jeg nogensinde kommet videre end et Quarry, nej. Jeg nipper hele tiden til at nu skal jeg have gang i Applied energitics, men kommer aldrig dertil fordi der sker et eller andet der sidetracker mig.
Men, med erkendelsen af at ingen gad at spille FTB serveren begyndte jeg at kigge mig omkring efter et nyt sted, og helst med Tekkit 1.2.8e som er nyeste i skrivende stund. Efter lidt søgen finder jeg et par stykker, og den første havnede jeg i en corrupt chunk og kan ikke længere logge ind, den anden faldt jeg hurtigt til på, men var allerede træt af ikke at have Biomes of Plenty, og tænkte come on det kan gøres bedre.
Så in på minecraftforum.dk og spørge om nogen gad give en hånd med på en frisk server, og jeg fandt et par stykker og de er nu ansvarlige for den i bund og grund. Nu startede den op her i fredags og ingen fandt rigtigt ud af det før søndag. Ham der fixer mit essentials og går backstage startede op på det søndag og han fik først noget groupmanager info om eftermiddagen, men jeg kan se der er sket noget. Og den ruller.
Stedet er frit, og jeg har egentlig kun 2 bud til folk, som lader til at blive modtaget godt:
Efterlad dig minimalt World footprint. Og opfør dig ordentlig.
Med Tekkit (og jeg går lige i detaljer med hvad Tekkit rent faktisk er senere) går det mere på at man solospiller. Pakken er mest tænkt som en singleplayer ting og passer sig bedst til dette, hvilket sikkert er grunden til de er svære at finde.
Modpacken er stykket sammen så man har en tendens til at rode rundt i sit eget område som man hærger totalt, hvilket er den primære grund til minimal footprint. Jeg har mange gange set at folk starter op på en ny server, Slagter alt levende i 5 chunks rundt om spawn, flår et hus på benene og stripminer skidtet. Godt for dem, rimelig skod for den næste gruppe som så skal længere ud for at finde ting og dyr. Jeg plejer at sige, hvis der står 3 grise, jamen så nak og æd da den ene, hvis der kun er 2, så lad være. (Der skal 2 dyr til at spawne et nyt.) Jeg har hørt at der er lidt random luck med i spawningen, men reglen er faktisk gammel og holder meget godt, f.eks. hvis du fjerner hele skoven uden at plante en ny. Jamen så er der bare ikke mere skov.
Tekkit?
Jo, nu har jeg rodet lidt rundt efter en tekkit server længe og det er blevet mig meget kendt at når folk siger Tekkit henviser de til Tekkit Lite eller Tekkit Classic, som jo er henholdsvis minecraft 1.5 eller 1.4 og jeg bliver lige tosset hver gang fordi vi altså er rykket frem til 1.6 i stabilt build, faktisk har jeg set bukkit 1.7 også er der langt ned til 1.4.....
Jamen du snakker jo om Tekkit Space.... NEJ, det er netop det jeg ikke gør. Første gang jeg fik den smidt i hovedet var faktisk af min host som åbenbart ikke tog ved lære. Der er ikke nogen modpack ved navn Tekkit Space på Technic, den hedder faktisk bare Tekkit og det er deres primære produkt så shut it, and get it right.
Grunden til det pisser mig af i denne grad er fordi når vi roder rundt i dette miljø så skal der ikke meget til at man lige pludseligt har fat i noget helt andet end det man bad om, og i det her tilfælde er folk generalt ikke inline med udviklerne, hvilket bare tikker og beder til at nogen laver Fuck up senere.
Det var en endefuld tekst om et reboot, og jeg har ikke lavet video endnu. Men lidt medie stads kan vi da godt hive frem, så vil jeg prøve at filme på søndag tror jeg.
Home sweet home, der er en stor farm, som laver hvede p.t. med en steam dynamo, LeadStorage strøm dims, en Pulverizer og Furnace. I skuret er min seng, nogle sten ovne, nogle chests med alt mit crap, og dirt cirklen er starten på mit hus, hvor jeg har en kælder til seng og Applied Energistics tror jeg. Tror jeg vil bygge hus af sand...
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Randers, Danmark
PI or OCD?
So, I've finally gone with a Not High Sec corp, and I must say the feeling is a bit daunting. Trouble now is the same as it's always been.... Now what?
I was helped to join with a WH corp, and I brought my family with me, as they know something or to about Planetary interaction. Well one knows enough to get it going, the other is still learning to setup more then 1 installation, and I know jack.
I joined a week ago roughly now, and thus far I've managed to move some command centers, a few Industrial and my mission boat (not including Gnosis or Caracal), and what happened to go quite easy.
As said thus far I still haven't gotten my bearing on it all, and it'll be quite a while until I'm done with all the PI setups, and the initial setups are a disaster:
As always I'm doing it in a rather I want it all kinda way, but that's simply not very effective. But it's what I've done. Gone for the ability to generate pretty much anything with the planets available. in hindsight that needs to improve, but first I need to make the cash for current setup failures. (they're listed below).
I'm told a prober PI should extract in the area of 1 million P0 pr 24 hours, and no do NOT set 24 jobs, run with 23 then. So that's my calibration mark for the future.
I won't churn out the actual numbers one these as I don't have them ready at hand, nor are they running in decent jobs, rather they run in jobs that I figured at the time would suffice. I got wiser. Nor have I actually pulled anything off planet so...
For the numberphiles, my recent 2 Barren installations do in the area of 650k P0 each, but then they actually run the complete process to P2, and the factories can't keep up with the extractors doing 324k+ each (which can feed 3 basic factories constantly, dividing that for 2 types of P0, and 2 streams, you can keep 3 advanced factories running nonstop this way.
Here's my 6 first installations:
(sorry for the image alignment, haven't got the time to fix it today).
But here, have a laugh, later I will Show my active and more effective setups.
I was helped to join with a WH corp, and I brought my family with me, as they know something or to about Planetary interaction. Well one knows enough to get it going, the other is still learning to setup more then 1 installation, and I know jack.
I joined a week ago roughly now, and thus far I've managed to move some command centers, a few Industrial and my mission boat (not including Gnosis or Caracal), and what happened to go quite easy.
As said thus far I still haven't gotten my bearing on it all, and it'll be quite a while until I'm done with all the PI setups, and the initial setups are a disaster:
As always I'm doing it in a rather I want it all kinda way, but that's simply not very effective. But it's what I've done. Gone for the ability to generate pretty much anything with the planets available. in hindsight that needs to improve, but first I need to make the cash for current setup failures. (they're listed below).
I'm told a prober PI should extract in the area of 1 million P0 pr 24 hours, and no do NOT set 24 jobs, run with 23 then. So that's my calibration mark for the future.
I won't churn out the actual numbers one these as I don't have them ready at hand, nor are they running in decent jobs, rather they run in jobs that I figured at the time would suffice. I got wiser. Nor have I actually pulled anything off planet so...
For the numberphiles, my recent 2 Barren installations do in the area of 650k P0 each, but then they actually run the complete process to P2, and the factories can't keep up with the extractors doing 324k+ each (which can feed 3 basic factories constantly, dividing that for 2 types of P0, and 2 streams, you can keep 3 advanced factories running nonstop this way.
Here's my 6 first installations:
(sorry for the image alignment, haven't got the time to fix it today).
But here, have a laugh, later I will Show my active and more effective setups.
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