Nu har jeg 1 års tid eller ligende rodet rundt med minecraft og jeg må sige jeg er glad for konceptet.
Jeg antager min oplevelse er lige som de fleste andres:
Man starter i standard og finder ud af man vil mere, hvorefter man begynder at finde mods også videre.
Så begynder man at tænke på multiplayer, og server.
Det er egentlig ikke meget anderledes end selv spillet og grunden til det tiltrække en bestemt type mennesker, og frastøder en anden.
For dem som ikke ved hvad Minecraft er, så tænk på legoklodser. Normalt bygger man lego som en gud, i minecraft bygger man lego som en legomand. Så hvis du er til lego, vil du også kunne lide minecraft, hvis du synes lego er tåbeligt tidsspilde vil du også synes minecraft er tåbeligt tidsspilde.
Efter et års tid er jeg nu landet på min egen Tekkit lite server, som min unger leger på sammen med mig. Og da min ide med serveren var at lade ungerne få nogle sociale færdigheder ude på internettet. Og jeg må sige de er kommet langt, specielt den mindste. Men de første par gange de "fandt mit hus" måtte jeg starte forfra da de aktivt smadrer alting i deres begejstring for at hjælpe.
En anden ting den store er begyndt at lære, er at det er okay at dø i et spil... Hun har tit brugt meget tid på at lave et eller andet som hun så slæber rundt på og dør, hvorefter det forsvinder. Det er en ting vi arbejder på at acceptere.
Igår nat fik jeg den sidste komponent til serveren til at virke og nu er næste skridt at flytte den fra fysisk server til online server (Der er netadgang, men kun hvis computeren er tændt).
Hvad så nu?
Jo, jeg har faktisk overvejet en Let's play serie.
Og der får jeg brug for noget hjælp til at pejle hvad der er interessant. Min erfaring med egne børn er at de er meget hurtigere / har mere tid til at bygge alting og jeg er ofte sat meget af i forhold til hvor langt de egentlig er i forhold til hvor langt jeg er.
Det der slår mig mest er hvor svært de har ved at lave de komplekse ting som f.eks. strøm. De er gode nok til at finde youtube videoer af tingene, men alle disse videoer er lavet på engelsk hvilket giver nogle nye udfordringer.
Med en Let's play serie på Dansk ville jeg tage de emner op som jeg har styr på, men egentlig bygge som jeg plejer: jeg går altid efter en Mass Fabricator koblet på de store solpaneler, så jeg kan skabe alt hvad der skal laves næsten creative style, men stadig legit. Jeg spiller 99.99999% legit, faktisk er den eneste grund til jeg har "oppet" nogen fordi nogen på serveren skal starte Dynmap komponenten (hvilket kræver op).
Nok snak - til business:
Jeg laver en Let's play serie på (Tekkit? / FTB? Hjælp mig).
Nogen der vil være med?
Nogen bygge foreslag?
Foreløbelig start dato: December
Taskliste:
Online server version og adresse
Video og microfon software (måske fraps??hvad mon det er...)
Tuesday, September 3, 2013
Thursday, August 22, 2013
Which path to take?
Multifrequency or Veldspar mining Crystals. That's the question.
I've been trying hard to avoid the industrial skills. After all carebears are boring right?
Seems like I failed. So what to do now?
Settling in I've acquired the skills to pilot a hulk (doesn't take that long), and I've been flying one for quite a while now. With the main idea being that it's temp.
Now The Corp suddenly shows demands like the needs for POS fuel, and the natural industrialist that I am, I started looking into the needs to mine ice. Figured that be something I could easily do at work...
First off, no. The battlefield have changed and high sec isn't really that safe, and Ice mining is some what a thing that the griefers are preying on. So it takes vigilance to do now a days. Also POS fuel have changed...
Now it's something called Fuel blocks, and they need to be build, plus it takes other components then what is found in the Ice cubes.
So reassess the skill plan....
My plan still is to reach the drake and ultimately the Navy Raven missile spam mission whoring to finance everything. Put that is now put on hold. For what you may ask...
Indy skills. Lots of indy skills.
My primary goal will be to build fuel blocks. I figure that's a good place to go from, and they are do able. Whether I can sell the blocks on the marked or internally time will tell.
So what is needed?
[Refining] V (refining V + Refining Efficiency V)
[Ice Harvesting] V
[Mining upgrades] V
[Hydromagnetic Physics] IV
[Ice Processing] V
Some 2 months For mining and refining the Ice cubes...
[Remote sensing] III (Might as well finish it off, right so V)
[Planetology] V (I will do, but that probably won't cut it)
[Command Center upgrades] V (you could do with I, but seriously)
[Interplanetary Consolidation] V (I'm not sure you need it, but better safe then sorry)
[Advanced Planetology] V (Naa, it isn't needed, but why not)
Some 4 months..... For setting down good on the PI marked.
Then you'll need productive skills, but I haven't looked at that yet.
So...
Seems like I'm becoming some sort of strong Indy carebear. I really don't like that, but if that's what will cut the cheese, so be it.
Well it seems like my initial idea with this freebie project has scaled in a direction I didn't anticipate. But on the offhand that might not be such a bad thing.
Do I really want to be a production manager?
I've been doing the paper work for it for quite awhile, but it have never been put to usage.
Monday, December 24, 2012
War!
The past week haven't been that pretty. I hear 450M is the weekly contract. Yet we're getting wardecked from to day onwards.
We don't expect it to hold up, after all they are mostly griefers looking for easy kills with great killboard stats. But that's not really going to happen.
Of course if I undocked a hulk on a daily basis as I've been doing for a while with Concord to protect and serve. They would have it their way.
But I'm not going to do that. Not sure what I'll do, but mining sounds like a no go. Of course the rest of my fleet fellows are unaffected, and will continue as usual and promise to include me as possible.
All this isn't something overly new. Since the expansion I've noticed an increase in griefer ganks. The last one I encountered I had a minor chat with. He was coming from test so intelligence wasn't something I expected in the first place. But anyhow here's his perspective:
He wants a 1B bounty on his head. the means to do so is to miner gank in Highsec.
He was flying 2 destroyers (I suspect him of having an alt on board) mostly T2 fitted.
Of course he was successful in both popping my hulk and the pod. still going back I salvaged a full T2 setup to fit on a Thrasher. (couldn't have been cheap the ammo alone...)
Having a minor chat I understood he either
a. wasn't aware of the price tag on his riggings
b. was sponsored.
Of course seeing where he comes from that makes sense, but still he could have done so with considerably less expensive equipment.
I was flying a hulk, I ended up taking little under 8k total damage, in 3 strikes.
I was flying in 0.5 so concord was at least 30 seconds to arrive.
So essentially 3 weapons cycles dealing 3k. Raw damage. I'm doing 500 pr salvo using 5 launchers. He was 2 setting my meager skills to do 1k which is 33% of what he did.
Anyway that's not the point. He got a kill mail on my hulk around 200M, losing 2x 25m that's only 150 for a barge kill. Not very effective in my book, guess they let anyone in to Test now a days.
He's not going to take my focus any longer anyhow.
My point is that this behaviour is becoming prevalent. Since the expansion I've seen the take down of 5 Exhumers. That's alot. and it's not exactly cheap, yet it's still within coverage I hear. But then again if we gather 400M pr week, we can drop an exhumer pr week and still make a profit.
For now I'm in a mack (it's cheaper, yet even more boring then a hulk. But let's see, if we're to relocate during Christmas also let's see.
Monday, December 17, 2012
Getting there.
So another week has passed.
I'm starting to gather the mining fleet intell, as I'm now being an active part of that fleet I figure I should atleast get paid a decent part share of the "loot".
So this weeks intell was 445 million for 56 million units of minerals coming from the usual 2,5 million m3's of random high sec ore + rat loot.
I want to get a system up and running for that I believe.
So the system we're at currently is as I might have mentioned before, high trafic, good selection of belts, but also high miner density. That's all fine except you from time to time run into the belt raiders that have removed all traces of ore in a 2 jump radius. Also talking to friends, I hear that Caldari Ice products are in higher demands then Amarr.
So I guess we'll be pulling roots eventually.
We finished in nice time this week so I actually had time to mission run a bit. And as with the belt rats, I do notice I have an issue dealing with things that eat up drones.
The Caracal has a 10m3 drone bay and as I've fitted it with Heavy missile launcers and a painter I have a problem taking things down like Angel Vipers (Dramiels) They just don't take enough damage vs their repair rate. Sending small drones after them helps but they don't like drones so they are popped fast. But the Salvage drone I like alot. as long as they leave it alone I'm fine. and i get salvage.
Next week includes Christmas times and therefore I must expect a more condensed working hours schedule, we'll see. The fleet in general calls it 2,5 million ore pr. week. and then they provide me with Plex, and thus far mining equipment. I'm told they have a goal of collecting another 0,5 Billion and then they'll have more liquid funds from the operations. Something about treasuries. But that'll be only another week or so. Then maybe I'll get paid directly. Let's see.
I'm starting to gather the mining fleet intell, as I'm now being an active part of that fleet I figure I should atleast get paid a decent part share of the "loot".
So this weeks intell was 445 million for 56 million units of minerals coming from the usual 2,5 million m3's of random high sec ore + rat loot.
I want to get a system up and running for that I believe.
So the system we're at currently is as I might have mentioned before, high trafic, good selection of belts, but also high miner density. That's all fine except you from time to time run into the belt raiders that have removed all traces of ore in a 2 jump radius. Also talking to friends, I hear that Caldari Ice products are in higher demands then Amarr.
So I guess we'll be pulling roots eventually.
We finished in nice time this week so I actually had time to mission run a bit. And as with the belt rats, I do notice I have an issue dealing with things that eat up drones.
The Caracal has a 10m3 drone bay and as I've fitted it with Heavy missile launcers and a painter I have a problem taking things down like Angel Vipers (Dramiels) They just don't take enough damage vs their repair rate. Sending small drones after them helps but they don't like drones so they are popped fast. But the Salvage drone I like alot. as long as they leave it alone I'm fine. and i get salvage.
Next week includes Christmas times and therefore I must expect a more condensed working hours schedule, we'll see. The fleet in general calls it 2,5 million ore pr. week. and then they provide me with Plex, and thus far mining equipment. I'm told they have a goal of collecting another 0,5 Billion and then they'll have more liquid funds from the operations. Something about treasuries. But that'll be only another week or so. Then maybe I'll get paid directly. Let's see.
Wednesday, December 12, 2012
Resettlement
So whom of you have had to uproot everything and move on?
I can't remember if i mentioned it in my last post, that my system was camped by gankers, and I've lost 4 hulk in as many days which is kinda unprofitable or sustainable for longer periodes.
And as any carebear, what do you do? you move....
So I've moved. I was looking for a place with amarian Icefields to go Ice mining and setup a business that way, and I found a pretty okay system. (Hey, maybe I didn't do the work, but I can still take credit as noone else are going public anymore)
Trouble seems to be the balance between high trafic, few miners and decent belt counts. (we're talking High sec, as low and Null sec would have different issues).
So there's High traffic, plenty belts within 2 jump radius from base. All is High sec. But we have way too many miners around. We even seem to have an established ore rapist.
I see often the 2 hulk + an orca fleets swooping down the systems and removing everything within half a day.
But when they are not here everything seems stable. (I forgot to mention they are an alliance). Still the settlement isn't all the jazz I wanted it to be and maybe... Just maybe I can get a steady off loader with Caldari Fuelblocks. Now to find a caldari system that works out?
This means I'll have to resettle again and I hate that as you need to move things, and you most likely need to carry stuff. Plus it's a new place so you will be unfamiliar with teh places you need to know.
Still for me it's vital to aquire the monthly plex, and with the price in an upward trend that seems to never end... You just need MOAR and MOAR.
It's actually kinda interresting to see the market is in constant growth. Everything keeps getting more expencive over time. Maybe I should start some form of statistics on the prices calculated in Trit rather then ISK. Back when a Plex landed on 300 million isk, the Trit price was 3 isk pr unit I seem to know. Currently the price of trit is 5,5-6 isk pr. unit. and say what's the Plex price currently? 550-600 million. Wonder if the index of 100 million trit pr plex could hold up? Would be rather funny, wouldn't it :)
I can't remember if i mentioned it in my last post, that my system was camped by gankers, and I've lost 4 hulk in as many days which is kinda unprofitable or sustainable for longer periodes.
And as any carebear, what do you do? you move....
So I've moved. I was looking for a place with amarian Icefields to go Ice mining and setup a business that way, and I found a pretty okay system. (Hey, maybe I didn't do the work, but I can still take credit as noone else are going public anymore)
Trouble seems to be the balance between high trafic, few miners and decent belt counts. (we're talking High sec, as low and Null sec would have different issues).
So there's High traffic, plenty belts within 2 jump radius from base. All is High sec. But we have way too many miners around. We even seem to have an established ore rapist.
I see often the 2 hulk + an orca fleets swooping down the systems and removing everything within half a day.
But when they are not here everything seems stable. (I forgot to mention they are an alliance). Still the settlement isn't all the jazz I wanted it to be and maybe... Just maybe I can get a steady off loader with Caldari Fuelblocks. Now to find a caldari system that works out?
This means I'll have to resettle again and I hate that as you need to move things, and you most likely need to carry stuff. Plus it's a new place so you will be unfamiliar with teh places you need to know.
Still for me it's vital to aquire the monthly plex, and with the price in an upward trend that seems to never end... You just need MOAR and MOAR.
It's actually kinda interresting to see the market is in constant growth. Everything keeps getting more expencive over time. Maybe I should start some form of statistics on the prices calculated in Trit rather then ISK. Back when a Plex landed on 300 million isk, the Trit price was 3 isk pr unit I seem to know. Currently the price of trit is 5,5-6 isk pr. unit. and say what's the Plex price currently? 550-600 million. Wonder if the index of 100 million trit pr plex could hold up? Would be rather funny, wouldn't it :)
Wednesday, August 29, 2012
Not again!!!!
Yep. I did it again last night.
It's actually starting to become a minor problem. I lose my ship to a mission.
So I figured as i do everyday i log in that I'll run a mission or 2 and get some shut eye.
Behold the mission offer: The Blockade.
Payment 500k
Bonus 500k
Timeline, 6 hours.
How hard can it be I've done that mission a bunch of times.
So pack up the Caracal, undock and let's pop some ships. I'd be a little pressed on tanking as it's a L3 using a Cruiser.
Aligning back to station and start popping, forgot drones 10m3's so no biggi. Missiles away. It's pretty with 4 Scourge Heavy missiles firing and flying towards target. Hit... 50% shield on target, hmm not much but I've got time, got 6 hours. And I have range... 50km's. 52 cutting it close, but 50 for sure...
Getting aggroed, sure they're 45-50 m's away, Nation laser boats, short on range. No problem. Another hit, 95-100% shield, nice, grinding it down. It's what i know. It'll work, just take a while, and think it's 4 waves or something of 2x4-6 targets.....
Blam!!!!! I start taking damage, fast... Sure i active shield tank it's still okay, but weird when up against short ranged. Okay, the Booster plus Amplifier can't handle the tanks, so better focus for warp out points....
3rd hit, 20% armour on target 1... hmmmm Okay, I'm at least grinding it down, slowly but vs. the damage to Caracal I won't take more then 2, maybe 3 per warp. Well it's better then nothing and persistence pays out.
Bounty, reward and bonus, thinking 5-10M but it'll take time.
Grinding away, 6th. salvo or so and the first pops, but and got the Dmg under control . Start working on the next target, best to pop the frigates first, they are plentyfull and fast. 3 salvos and one more pops. 3rd. 4th, and I'm going into armor, so warp out.... That was alot of reds????
Dock up, fix boat, using armor rep to keep the costs down., reenter the fray...
Okayyyy, now we have had reinforcements i suppose, and Local tells me single wave, but from 4 pops, right must have taken down a full wing I guess, so we're now at 10-12 rather then 8.... Hmmm should still be doable.... Align.... WTF!!!!! 75% shield left with tank running? Right, target range? hmmm 20km's on average, okay. Short range, they hurt when in your face. Borg it down and pick off a target...
Righ frigate, gone, warp out, rep the armor again. Just had to manage the 3rd salvo to kill it before warp and it's what the armor is fore right...
Back in the fray, this time, warp in 100km's off site, range it what's working on Caracals....
There's so we're now at 15-16 target's erhhh why?
Ohh they're sending the third wave, even though I've only picked off some 60% of the first.
I've got range I'll manage... hmmm, that's tough one. 5 salvos to get the shields... And... 10% armor pr salvo? with 15% repper?. okay, that'll need more firepower somehow, problem for later.
Picking off targets...got 2, maybe 3 and it's time, watch out for the structure....
Back into it. Better warp to spot as they are now at the 100km mark...
Works fine, I close on them fast but it's okay, picking off an extra frigate, last one actually.
Warp back to station, recharge shields, back to 100.
OUCHHH, 25% shield left once aligned to station, hoping to drop 2nd. salvo before warping. and WTF with all the reds??? 25-30? too many to count under pressure.
I'll need a battle barge...
Got a friend flying a Coercer laser boat, fast as hell, and the damage to go with it. tanking like a bull. She's old so I guess it's a skill issue. Call her up, have her log in and save my arse.
Spending the remaining time optimizing damage output and Tanks with current skill set:
This seems a lot better on paper...
Slower, higher DPS, and better tank (passive)
undock, warp, engage.
hmmm seems wonderfull, maybe I can actually pull it off?
Pop one, warp, pop 1, maybe 2, warp. Seems to be working just keep it up, it's an insane amount of flashing reds though...
Then it happens, she's 3 jumps out and we strike convo, I get stuck in the structure. it takes atleast 15 seconds to bypass that. I last 5. Great... Lost ship... Well. Close to market hub, and I have the reciepe, and I'll need a boat later on so let's go shopping.
________________________________________________
| 1 | 6.400.000,00 | 6.400.000,00 | Caracal |
| 5 | 440.000,00 | 2.200.000,00 | 'Malkuth' Heavy MissileLauncher |
| 2 | 1.354.984,01 | 2.709.968,02 | Ballistic Control System II |
| 1 | 806.778,97 | 806.778,97 | Large Shield Extender II |
| 1 | 1.703.998,00 | 1.703.998,00 | Adaptive Invulnerability Field II |
| 1 | 2.391.998,84 | 2.391.998,84 | EM Ward Field II |
| 1 | 1.297.564,00 | 1.297.564,00 | Thermic Dissipation Field II |
| 5.000 | 1.144,99 | 5.724.950,00 | Caldari Navy Scourge Heavy Missile |
| - | |||
| Total | 23.235.257,83 |
Fleet up and let's go once more, notice the Faction missiles for extra umpfhh
Sure this works, we even got that hard Hellhound thing to drop, took awhile but it died.
That no so great part being that it seems every time we pop one red, a new wave appears...
Still it's under control.
Then I get stuck in the structure once more.
Result: Ragequit
I simply shut down the client, haven't spoken to my friend yet, so don't know if she survived. But ARGHHHH! Just assembled the best boat I could, pooled all my cash into it, teamed up and went L3 mission grinding and we got FUBAR'ed.
I'm Done. Feed up, dirt poor, noticed the Plex price is now 525 ish millions rather then 475 ish.
I'm gonna get me a covetor or at least train for it next. Not going missioning again until I'm in a drake.
So mining here we go. zzzZzzZZzzZZzzZZzzZZZ....
It works and it's safe....
Thursday, August 23, 2012
Ups, I did it again.
Sorry for the wait, summertime tends to be offline time sooo.
I've lost the Cruiser.... Again...Sleeping.... Again....
Yep, it happens. Mission grinding isn't really that exciting and with my already pretty long hours it happens that I fall asleep during warp. Pretty stupid feeling you get when you realize that you've arrived but you're now in a pod. But hey I remember wrongly.
The last cruiser wasn't lost to sleep it self, rather I lost it as I was pushing it... You know that mission where there's a juicy target that with skill and caution you can just do it? Well, don't throw caution to the wind then... I seriously hate it when you see your shield and 50% armor go *puff* in a single volley before you've aligned to anything. Most likely you already know there that the ship is lost, yet still you hang on to the hope that you'll make it out.....
You feel exceptionally stupid when you return in a ligther setup to retrieve the valuable loot, especially as you get instapopped when you arrive...
How often have you been sitting there with an evil look in the eyes stirring at your freshly conjured pod?
Grinding and proberbly also in many other fields, you already know before you see the pod that this is bad, and it's your fault. Maybe not directly, but in the end it's your fault. You made the stupid choise, be it on false information (you choose to trust), griefing players (You choose to trust, or didn't prepare for), Stupid fleet members that do stupid things like activating smartbombs in tigth formations (You didn't leave the fleet).
Rarely have I ever heard of anyone being a trust victim in eve, sure I hear the noob tears flowing, and the salt of frechly grinded carebears that doesn't get it.
Maybe this is way I like Eve so much. You take responsibility or you die/remove your self from the game. Sure you can always blame someone for your demise, you can even whine and bitch about it.
Any veteran here would know that this doesn't ever help your case, infact it's worsening from your tears, which is a common priced dish served quite often in Eve.
Sometimes I'd love to see that attitude manifest in the real world. And there's alway only one solution. Back on that horse.
Ohhh, you want the kill mails, i know it:
2012.08.20 01:27:00
Victim: Maxx Loproc
Damage Taken: 11938
Involved parties:
Name: Mercenary Commander / Unknown (laid the final blow)
Damage Done: 11938
Destroyed items:
'Malkuth' Heavy Missile Launcher I (Cargo)
Scourge Heavy Missile, Qty: 28 (Cargo)
Experimental 10MN Afterburner I (Cargo)
'Malkuth' Heavy Missile Launcher I (Cargo)
'Malkuth' Heavy Missile Launcher I (Cargo)
Ballistic Control System II (Cargo)
Power Diagnostic System II (Cargo)
Scourge Heavy Missile, Qty: 28 (Cargo)
Kinetic Deflection Amplifier II (Cargo)
Dropped items:
Hobgoblin I (Cargo)
'Malkuth' Heavy Missile Launcher I (Cargo)
Scourge Heavy Missile, Qty: 28 (Cargo)
Scourge Heavy Missile, Qty: 28 (Cargo)
Green Arisite, Qty: 34 (Cargo)
Acolyte I (Cargo)
Medium Shield Booster II (Cargo)
Scourge Heavy Missile, Qty: 28 (Cargo)
Scourge Heavy Missile, Qty: 5945 (Cargo)
'Malkuth' Heavy Missile Launcher I (Cargo)
Ionic Field Accelerator I (Cargo)
Medium Subordinate Screen Stabilizer I (Cargo)
Small Standard Container (Cargo)
And as I was on a mining mission and needed to retrieve the ore, I went to pickup the loot:
2012.08.20 01:44:00
Victim: Maxx Loproc
Damage Taken: 1859
Involved parties:
Name: Mercenary Commander / Unknown (laid the final blow)
Damage Done: 1859
Destroyed items:
Adaptive Invulnerability Field I (Cargo)
Hobgoblin I (Cargo)
Medium Subordinate Screen Stabilizer I (Cargo)
Green Arisite, Qty: 47 (Cargo) !!!!Mission objectives!!!
Scourge Heavy Missile, Qty: 6001 (Cargo)
Expanded Cargohold II (Cargo)
Expanded Cargohold II (Cargo)
'Malkuth' Heavy Missile Launcher I, Qty: 2 (Cargo)
Small Tractor Beam I (Cargo)
Dropped items:
Suppressed Targeting System I (Cargo)
Experimental 10MN Afterburner I (Cargo)
Medium Shield Booster II (Cargo)
Expanded Cargohold II (Cargo)
Scourge Heavy Missile, Qty: 28 (Cargo)
Ionic Field Accelerator I (Cargo)
Acolyte I (Cargo)
Gneiss, Qty: 1953 (Cargo)
Man you feel stupid when you start aligning an half blasted iteron where you just lost a combat cruiser....
At any rate getting the tool back (mission grinding cruiser) I luckyly had my original fitting designs, just needed to fetch everything scatteret all over + I had some improvement ideas.
This is the end design with a few modifications as I'm not done with Shield Management 5 yet and so on:
Subscribe to:
Posts (Atom)